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Hal 9000 sounds mp3
Hal 9000 sounds mp3










FirstPersonProjectileDriveByRearRightIKOffset.FirstPersonProjectileDriveByRearLeftIKOffset.FirstPersonProjectileDriveByPassengerIKOffset.Inverse kinematics offsets when in first person view. The camera used for the bonnet view if the player has it enabled in the settings. The camera to be used when the player is aiming for a drive-by. Note that vehicle's collisions may affect the height and distance of the camera, irrespective of the setting used. Used to spawn scenario peds and objects inside the vehicle. Defined in taĬontrols the vehicle's explosion type, appearance, and damage. Sets cover boundary extents for the vehicle. The layout defined in ta used by the vehicle, affects the way peds enter, exit, and sit inside the vehicle. The model name of the vehicle whose sounds are inherited by the vehicle. Usually formatted veh_ carname audioNameHash Available names: VEH_EXT_WINDOW_LF, VEH_EXT_WINDOW_RF, VEH_EXT_WINDOW_LR, VEH_EXT_WINDOW_RR, VEH_EXT_WINDSCREEN_R ptfxAssetName It is not advised to use animations from one vehicle on a different vehicle, as the animations are made to fit the vehicle it belongs to.ĭisables window collisions when the roof is down. This is the animation that plays upon activating the roof/conversion. Available dictionaries: va_carbonizzare, va_cogcabrio, va_cuban800, va_felon2, va_issi2, va_ninef2, va_rapidgt2, va_rt3000, va_sentinel2, va_stromberg, va_surano, va_toreador, va_tornado2, va_utillitruck, va_windsor2, va_zion2 animConvRoofNameĪnimation clip name. Stores animation clips used to animate the vehicle's convertible roof, and other vehicle features such as the submarine car conversion. Available names: rhino, bodhi2 animConvRoofDictNameĬlip dictionary (.ycd) name. Available dictionary: vehicle expressionNameĮxpression clip name. Stores expression clips used to help animate certain bones with dependence on other bones. All text labels must be no more than 8 characters.Įxpression dictionary (.yed) name. The GTX2 label of the vehicle maker's name, which will display on various vehicle-related UI elements such as the vehicle-area-street HUD. By default, the gameName consists of uppercase letters and numbers. Any text string no more than 11 characters. By default, the handlingId consists of uppercase letters and numbers Any text string no more than 14 characters. Name of the texture dictionary without extension. Name of the model file without extension. The default shared clip dictionary for all vehicles in the file. The default shared texture dictionary for all vehicles in the file. \common\data\levels\gta5 and can be edited with any text editor. The ta file in GTA V is an XML-format file which, as with previous versions of the game, defines vehicles and some of their properties. 3.29 shouldCameraTransitionOnClimbUpDown.

hal 9000 sounds mp3












Hal 9000 sounds mp3